Our teams have a shared understanding of how to use the platform, allowing us to fill in the gaps using additional tools. Similar to our educational game development services, Unity’s strengths lie in its versatility, allowing us to create all sorts of projects with ease. Next, Unity offers an enormous creative playground – in addition to games, they’ve remained adamant that their platform is designed for everything from automotive and transportationuses, to filmmaking, and even brand ads and experiences. Shared goals, shared trajectory- you get the picture. This characteristic is really important for a lot of our clients- we’re creating using tools that they can identify with, and maybe even use themselves. Over the years, Unity has invested much time and resources into helping folks of all skill levels learn how to use Unity. There are two primary reasons why we selected Unity as our core development engine:įirst, Unity has a strong education focus that extends beyond their support for educational software development (though that is one of their core focuses). Our objective is to make sure we’re on a parallel course with the tech – that way we’re not stuck if the platform goes in a different direction. What’s their direction? Their goals? When we adopt a core platform, we try to use it as exclusively and as long as possible. It’s about the producer of that technology’s vision. Picking technology isn’t just about what features the tech has in the moment. What made you choose Unity as our studio’s primary development engine? This early experience ended up proving to be tremendously useful in helping me prepare for my role at Filament- I was able to see what tech organizations are using, which helps me better speak the language of our many customers today.Īs CTO, you steer the ship in terms of the technology platforms we leverage for our learning game development services. I’ve been with Filament for about 12 years now, prior to which I spent four years working in academic technology on learning management systems and more traditional eLearning projects. Who are you and what do you do here?Īs Filament’s Chief Technical Officer, my primary responsibility is to ensure that we’re building things the right way. Hey Alex! We don’t get to have you on the blog too often because you’re so busy, so often, so let’s start with a quick intro. In order to better understand the many justifications behind Filament’s adoption of Unity, we sat down for a brief interview with our Chief Technology Officer Alex Stone. A vital component underlying this flexibility is our studio-wide adoption of Unity, a cross-platform game engine that we use to develop all of our learning games. Any age, any platform, and any subject – when it comes to creating world-class games for learning and social impact, versatility is key.
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